
Splinter Cell: Conviction producer explains the perks of focusing game development onto one console.
May 23, 2007 | 5:50 PM PSTAs the video game industry delves deeper into a new generation of home consoles, the development landscape changes with it.
During the years of the Nintendo 64 and Sony PlayStation, developers and publishers were known to focus game development exclusively on one console, a practice that is quickly becoming less frequent with each passing generation. Because of this, it came as quite the surprise when Ubisoft announced Splinter Cell: Conviction exclusively for the XBox 360 and PC.
Mathieu Ferland, senior producer of Conviction explains the company’s reasoning behind the decision. "Developing a game for multiple consoles is not so difficult but it requires certain compromises, usually quality compromises.” He continued, "If such investment is not done," every feature unique to a console will not be used and a game will generally end up with a 'lower quality'".
Ferland explained that the ability to focus soley on one console during development comes as a important benefit. "Because you can simply focus and develop following a technical design that fits perfectly with the console".
Furthermore, the final product will end up displaying “better performances” and also allows for content that would most likely not make it into the game if development was also done for other consoles."
During the years of the Nintendo 64 and Sony PlayStation, developers and publishers were known to focus game development exclusively on one console, a practice that is quickly becoming less frequent with each passing generation. Because of this, it came as quite the surprise when Ubisoft announced Splinter Cell: Conviction exclusively for the XBox 360 and PC.
Mathieu Ferland, senior producer of Conviction explains the company’s reasoning behind the decision. "Developing a game for multiple consoles is not so difficult but it requires certain compromises, usually quality compromises.” He continued, "If such investment is not done," every feature unique to a console will not be used and a game will generally end up with a 'lower quality'".
Ferland explained that the ability to focus soley on one console during development comes as a important benefit. "Because you can simply focus and develop following a technical design that fits perfectly with the console".
Furthermore, the final product will end up displaying “better performances” and also allows for content that would most likely not make it into the game if development was also done for other consoles."
source: Gamesradar




















