April 18, 2008 | 10:07 AM PST
by: Nathan Grayson

Ah, how times have changed. Back in the day, a high-end PC game was just that -- a game residing solely on the PC, nestled within the confines of its hard drive. But these days, I just don't know any more. First The Elder Scrolls IV: Oblivion was designed with consoles in mind, and now, Fallout 3 is looking toward a new, console-based frontier by making the Xbox 360 its lead development platform. "It's not you," Fallout 3 says, attempting to console its old friend, "It's the Xbox 360's 7.5 software attach rate."
But why choose the Xbox 360 over the PS3?
"We had a year's head start on the 360 because it came out a year earlier, so we had final dev hardware to work with earlier on than we did with PS3," Bethesda marketing boss Peter Hines said. "But as this point all three of them are pretty much on par. The goal is that, if I get three versions in here and hide the console or PC and just had them running on the screen, that you wouldn't be able to tell the difference."
Don't worry, Sony devotees and PC gamers -- in Bethesda's eyes, each platform is like their own offspring, and they can't rightfully put one before the other. Bethesda's love is all-encompassing. And frankly, more development studios need to take this approach, because PS3 owners don't deserve to keep getting the short end of the stick with choppy framerates and atrocious glitches.
And so, while times may be a changin', at least we can take solace in the knowledge that it's for the best. Now I'm gonna grab my hoverboard and take a ride through a post-apocalyptic Neo-Tokyo. Boy, the future sure is great.
source: Videogaming 247


















