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Kombo Breaker: Shoe and Saboteur
Kombo Breaker #53
Super Street Fighter II Turbo HD Remix
Console
Xbox Live Arcade
Publisher
Capcom
Genre
Fighting
Developer
Capcom
Release Date
Q3 2007
ESRB Rating
Not Rated
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Posted by:
David Oxford
Senior News Editor
NEWS
Super Street Fighter II Turbo HD Remix to Feature New Hitbox Mode
June 3, 2008 | 9:26 AM PST

Ever been playing a game, attacked something, and just sworn you hit it, all while the computer disagrees and proceeds to open up a can of whoop-ass on you because, hey, it's the computer: It can do what it wants?

It's all thanks to the miracle of hitboxes, which are the basis of a new mode in Capcom's upcoming Xbox Live Arcade and PlayStation Network downloadable game, Super Street Fighter II Turbo HD Remix. Producer Rey Jimenez goes into greater detail:

Just wanted to update you guys with a quick look at the new hitbox display feature we're implementing for training mode in SFHD. Just to give you a breakdown of what's going on, the blue boxes represent the characters hitbox. This is the areas where the characters can be hit. The red box is the offensive hit box. It shows the areas of the character that are attacking.

Whenever a redbox overlaps the opponents blue box, the result will be a hit. When a red box overlaps an opponents red box, they will almost always trade hits (where both players get hit). There are exceptions to this that I'll let you guys figure out when the game comes out.

For those looking to become great at the game, you'll find this to be an invaluable tool to figure out spacing (very key to the game) and exactly when and for how long a move is able to hit the opponent.

Well, that's it for now. Be on the look out very soon for more assets being released on the game. You guys haven't been using the blog to ask questions lately, and I'd like to open the blog back up to that sort of dialog. I'll do my best to address what I can in the comments (except for the release date ;P).


This should make for good practice for serious tournament players.
source: Capcom*Unity
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December 10, 2009
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-- Ken Cauley, Editor in Chief

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