TGS 2008: Ninja Blade
October 10, 2008 | 4:45 PM PST
by: Joel Windels

This game was playable for the first time ever at this year's Tokyo Game Show and I was curious to know how good it was to play.
The demo opens with a shrouded ninja falling from the sky, garbed in a face mask and cloak. As he falls to the urban metropolis below, he cuts and slashes monster-like enemies in the air before landing on the top of a skyscraper. These events are put in motion via QTE and the player must press a few buttons at certain times to allow this scene to happen. He defeats a large beast and zip-wires down to a lower skyscraper, again by QTE. The player is now in control of the hooded character and a handful of monsters run towards him. X controls melee weapons and Y deals a more powerful attack. B is responsible for ranged magic damage (of which there are three types) and A is jump. By combining the four buttons in any random order, I was pretty soon pulling off some flashy combos. Add to this the three weapons that are available via the D-pad and it's easy to understand that the Ninja is no man to be messed with. He has a katana sword, a heavier meatier sword and a pair of light blades. The three weapon sets vary the pace and damage you deal. After a couple more waves of enemies and I felt like I had really got to grips with the combat. More QTEs to get down to another building where a huge spider monster has waiting for me.
Upon landing, the beast fires damaging shockwaves towards the ninja, which are avoided my sidestepping or jumping. Pressing RB put me into "Ninja Mode." In this mode the screen turns red and blue, and damage bars appear on the enemies. The spider boss had four damage bars on his frontlegs so I gave them everything I had. Before too long, I had destroyed the creature and the demo was over.
This should turn out to be a solid fighting game, possibly in the same league as Devil May Cry. For the time being, I would like more time with the game before drawing any lasting conclusions.

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