

Capcom takes us for a ride.
June 3, 2009 | 7:59 PM PSTCapcom is taking us for a ride all over again in Marvel vs Capcom 2 for the Sony PlayStation 3 and Microsoft Xbox 360 as a downloadable title. What appeared to be the finished version of the game was on the E3 show floor, so Kombo's Lucas DeWoody and I stepped up to the challenge and, well, took it for a ride. With Lucas manning a MadKatz arcade control stick and I with a Street Fighter IV controller, we explored what the game had to offer.
You know the routine by now: choose three characters from the Marvel and Capcom rosters and then proceed to beat the pixels out of your opponent's three chosen characters. All of your old favorite folks were there, from Mega Man to Magneto and Roll to Rogue. It certainly seems to be a faithful port and we generally did not have any issues while playing. The action is just as frantic as Lucas remembered it and I has a Marvel vs Capcom 2 newcomer was able to get the hang of the controls quickly.
As far as new features and additions, there isn't anything here that we didn't already know about from previously released information. The game now supports widescreen displays, although the actual battle action is constrained to the traditional 4:3 viewing area. The visual filters are nice options, but your mileage and preference in using them may vary. The custom soundtrack option was unavailable to us, but it's just as well considering all of the noise surrounding us in E3's West Hall.

The game is still due out this summer and I know that I'm certainly looking forward to it. There's really not much more to say when it comes to a re-release of a game beloved by and familiar to so many people. Oh, and just in case you're wondering, I defeated Lucas, 2-0.
You know the routine by now: choose three characters from the Marvel and Capcom rosters and then proceed to beat the pixels out of your opponent's three chosen characters. All of your old favorite folks were there, from Mega Man to Magneto and Roll to Rogue. It certainly seems to be a faithful port and we generally did not have any issues while playing. The action is just as frantic as Lucas remembered it and I has a Marvel vs Capcom 2 newcomer was able to get the hang of the controls quickly.
As far as new features and additions, there isn't anything here that we didn't already know about from previously released information. The game now supports widescreen displays, although the actual battle action is constrained to the traditional 4:3 viewing area. The visual filters are nice options, but your mileage and preference in using them may vary. The custom soundtrack option was unavailable to us, but it's just as well considering all of the noise surrounding us in E3's West Hall.

The game is still due out this summer and I know that I'm certainly looking forward to it. There's really not much more to say when it comes to a re-release of a game beloved by and familiar to so many people. Oh, and just in case you're wondering, I defeated Lucas, 2-0.


















